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Intelligent constructs - 'Psi pets'
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Intelligent constructs - 'Psi pets' on Wed Feb 08, 2006 9:30 am

Bob_stew

Joined: 14 Jan 2006
Posts: 265

I think this subject is really intriguing. Please share your experiences with making 'intelligent' constructs here.
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Posted on Wed Feb 08, 2006 10:13 am

psi_on

Joined: 17 Jan 2006
Posts: 21

I once made an AI construct with all my current psionic skills, and made it orbit me. I made it scan a shield and store the information in a seperate construct, then I scanned that construct for the information, and it appeared to be correct. Might sound like a bothersome way of doing it, but it was fun.
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Posted on Wed Feb 08, 2006 12:30 pm

Vladimir

Joined: 14 Jan 2006
Posts: 666

I once made a cat. In typical cat-like fashion, it proceeded to go bother my dogs.
Friend of mine made a "wragamuffin" a creature of his own design. If he sees this thread he can tell you more about it.
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Posted on Fri Feb 17, 2006 5:45 am

PsionicJason

Joined: 19 Jan 2006
Posts: 24

Hehe, I'm that friend.

I made it sit on my shoulder, and bite me. Shocked

I just really formed the shape of the creature, then programmed it with its behaviour, then stuck it on my shoulder. It had no use, but it was fun.

If you wanna know more, ask.
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Posted on Fri Feb 17, 2006 7:20 am

DanielH

Joined: 27 Nov 2005
Posts: 479

I've made a "few" pets before. They were actually just told to walk on my desk before I got bored of them and destroyed them. I never made a complicated construct that I kept around for very long.

Programming them will vary from construct to construct. If you want a cat just make it walk around on your desk and be a pest. Is that enough cat for you? Some people may want more than that... perhaps they want it to react to their mood. There is an entire different program. How would you add something to it after it's already made?

Well, you can always make a new one, but why waste time and energy on that (other than practice)? Maybe you can program it beforehand to accept new "code" and just run with that. Or will adding a new construct to function as a different part of the brain work just as well?

Go out and try different things, it'll be fun. Perhaps you can make a midgit or a mountain and trees. Yay for constructs and creativity! Just make sure it's not all in your imagination. Oh, and be careful for a flying monster made of Italian food. I hear he hunts down constructs now that there are less Pirates in the world.
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Posted on Fri Feb 17, 2006 8:54 am

SunTzu

Joined: 29 Nov 2005
Posts: 126

I actually had a "psi-pet" for a week or so, before it bacame a more permanent construct. It had a number of purposes.
Primary - follow me, and gather energy from surrounding areas to stay charged, shelled
secondary - precog 5 seconds into the future constantly, and alert (telepathically) to any items/energy passing into my field at that time
- look for any unusual sources of energy (TP alert)
- use gathered energy to help with telepathic bursts (simply relay TP info through the construct, making it function as an amplifier)

good times, too many commands eventually turned it to mush, but the prcog thing was later made into a more durable construct (after I was significantly better at shelling too).
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Posted on Fri Feb 17, 2006 11:31 am

PsionicJason

Joined: 19 Jan 2006
Posts: 24

Poor creature, you gave it alot of commands!

ill have to call the RSPCCA.

(royal society for the prevention of cruelty to construct animals) Very Happy

Construct creatures are a really fun idea I think, they can be highly practical aswell
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Posted on Fri Feb 17, 2006 1:51 pm

Vladimir

Joined: 14 Jan 2006
Posts: 666

I do like Dan's psi-ecosystem idea. Might have a go when I have some spare time.
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Posted on Fri Feb 17, 2006 3:17 pm

michellethemit

Joined: 13 Jan 2006
Posts: 161

Made a snake once, put it on a friend...he didn't like it too much when it started moving around his torso under his shirt. Its excuse?

'It's warm in here'
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Posted on Sat Feb 18, 2006 9:15 am

galdon

Joined: 02 Feb 2006
Posts: 133

DanielH wrote:
I've made a "few" pets before. They were actually just told to walk on my desk before I got bored of them and destroyed them. I never made a complicated construct that I kept around for very long.


ah! cruelty to psi animals!!!



i'm not confident enough to make an AI construct like that. i'd end up losing it anyway cause i dont have aura vision or any of those sencing abilities developed. XD
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Posted on Sat Feb 18, 2006 9:17 am

michellethemit

Joined: 13 Jan 2006
Posts: 161

Neither do I Razz I just program it to listen to me when I ask it to return. Kinda like a whistle I suppose.
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Posted on Wed Feb 22, 2006 4:53 pm

Bob_stew

Joined: 14 Jan 2006
Posts: 265

Jason: Yes, I want to know more about your wragamuffin.

Edit: Suntzu: Constant precog of 5 secs into the future? Can you do that? You should try martial arts! Smile
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Posted on Wed Feb 22, 2006 10:01 pm

hazard

Joined: 19 Feb 2006
Posts: 119

how can you make sure your psi pets are there? i meen their invisible right? so how can you tell they are actually therE?

p.s. i wanna make a psi pet that looks like this =P
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Posted on Wed Feb 22, 2006 10:21 pm

Ribbitribbity

Joined: 01 Feb 2006
Posts: 129

well when you learn how to "sense" energy well you can tell where it is and stuffs.... so yeaaah...
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Posted on Thu Feb 23, 2006 9:47 am

SunTzu

Joined: 29 Nov 2005
Posts: 126

Unfortunately, I could never get it to be very specific (or, rather, I could spend time analyzing what the dangerous event in the future was, but it would take on the magnitude of 10 seconds, by which the event had already come and gone). Used in a physical combat situation, it turned out better to ignore (oh look, danger....and um, still danger....). Never knew when the punches were coming, just that they would be coming... It has it's uses (beginning of a fight or hazardous situation), but continuity wasn't one of them.
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