PsiPog.net

Science is EvolvingHomeArticlesQ&AArchiveMediaLinksSearch

View topic - Micro-PK in video games.

PsiPog.net Forum Index » Psychokinesis » Micro-PK in video games.

Goto page 1, 2  Next

Micro-PK in video games.
Author Message
Micro-PK in video games. on Sun Nov 12, 2006 11:21 am

NightFox

Joined: 13 Aug 2006
Posts: 11

I'm not too knowledgeable on Micro-PK but from what I know part of it is being able to influence random number generators in computers.

I would like to post my experience with possible Micro-PK interaction in counter-strike:source,

It was a few days ago, and I was in a situation that didn't require me to pay all my attention on the games objective, someone recently commented on someone else using hacks and that got me thinking about micro-PK.

So I tried to influence the sound the players footsteps made, I didn't make the game but I assumed that at specific times during the players models animation it plays a sound based on what the player is standing on and a random number. So what I tried to do is to get the same sound to play repeatedly, to much success I was able to get the same sound to play around 5 times (on more than one occasion).

I also recall getting multiple dodges in RPGs (not MMOs unfortunately).

I'm open to the fact that they could've been coincidences.

Has anyone else influenced games using Micro-PK?
Back to top
Posted on Sun Nov 12, 2006 3:27 pm

madcrazy

Joined: 11 Sep 2006
Posts: 99

Laughing 90% of my attacks in pokemon are critical hits.
Back to top
Posted on Sun Nov 12, 2006 9:33 pm

Eldibs

Joined: 12 Jan 2006
Posts: 909

Well, the Micro-PK Cannon I made for Unreal Tournament 2004 is fun, even though the Redeemer missiles occasionally hit each other, so if you're really good at Micro-PK, and bad about standing still while shooting, you could accidentally blow yourself (and anybody nearby) to pieces.

Quote:
I didn't make the game but I assumed that at specific times during the players models animation it plays a sound based on what the player is standing on and a random number.


The Source engine has several recorded sounds for various things in game, such as footsteps or glass breaking. Then, when that thing comes up, it picks a few of the sounds randomly and mixes them... so it can be affected by Micro-PK. It sounds (no pun intended) like you succeeded. Keep practicing, though.
Back to top
Posted on Sun Nov 12, 2006 11:49 pm

sined911

Joined: 20 Jul 2006
Posts: 198

madcrazy wrote:
Laughing 90% of my attacks in pokemon are critical hits.


lol i remember playing that when it was a fad and havning no idea what the hell a critical hit was i just kept playing. then one day i turned it on and the game was earased!!! i played for a couple hours saved it and relized my games couldnt be saved =[

pokemon was ruined for ever at that point for me
Back to top
Posted on Mon Nov 13, 2006 12:02 am

Eldibs

Joined: 12 Jan 2006
Posts: 909

Pokemon was ruined for me at about the time they came out with Pokemon Yellow. They took a creative game idea, and ruined it by over-merchandising it.
Back to top
Posted on Mon Nov 13, 2006 10:12 am

Scriptor

Joined: 24 Aug 2006
Posts: 86

lets put it this way.... nobody likes pokemon. there i seteled it! yay

i had many experiences with pk in videogames i think........
if i play a level over and over and i keep loseing and dieing i somehowjust suddenly win the next time i try. i tryed something like that in real life to make my bus go faster when we wente over a bumb and my head hit the roof. Sad Smile
Back to top
Posted on Mon Nov 13, 2006 10:15 pm

Xiam

Joined: 03 Feb 2006
Posts: 49

Scriptor wrote:
lets put it this way.... nobody likes pokemon. there i seteled it! yay

...You mean "settled?" No, I don't think you did. I actually love Pokémon. I still find it a highly enjoyable RPG, and it was what got me interested in even more RPGs.

I've tried using it to catch Pokémon easier, though I can't say either way if it's what did it. I also don't really know if PK is possible (or even necessary) in a digital form. Just my opinion, heh....
Back to top
Posted on Mon Nov 13, 2006 10:52 pm

madcrazy

Joined: 11 Sep 2006
Posts: 99

And we value your opinion Very Happy
Back to top
Posted on Tue Nov 14, 2006 1:35 pm

TheMar

Joined: 17 Aug 2006
Posts: 67

I can't do any psychokinesis very well, except maybe DMILS, but I came up with a way to use Micro-PK on CS source to improve your accuracy.

You see, how it works is, there is this "cone" coming out the barrel of the gun you're weilding, called the Cone of Fire. (or CoF) This cone shows all the possible paths for the bullets that you shoot, because the gun isn't 100% accurate. The path of the bullet is influenced by whether you're crouched and stuff, but it's still random, so if you could Micro-PK it, then you could strafe, firing full auto, and still get a headshot Laughing

Although you might get accused of hacking, hehehe mind hacks.
Back to top
Posted on Tue Nov 14, 2006 6:33 pm

Eldibs

Joined: 12 Jan 2006
Posts: 909

I've actually pulled off a strafing, full-auto head shot with the Steyr-Aug (Bullpup, for those of us who don't play with the real gun names), at something like halfway across the level no less. Of course, it was blind luck, but it still happened.
Back to top
Posted on Tue Nov 14, 2006 10:20 pm

Lizndax

Joined: 18 Jul 2006
Posts: 120

In games that have random battles I can often influence the types of enemies I get to fight what I want to fight. I can also get higher crit and dodge rates, and influence which random attacks hit who.

It's quite fun.
Back to top
Posted on Wed Nov 15, 2006 1:00 am

sined911

Joined: 20 Jul 2006
Posts: 198

Eldibs wrote:
I've actually pulled off a strafing, full-auto head shot with the Steyr-Aug (Bullpup, for those of us who don't play with the real gun names), at something like halfway across the level no less. Of course, it was blind luck, but it still happened.


wow wow wow!! is that english?!
Back to top
Posted on Wed Nov 15, 2006 1:04 am

Eldibs

Joined: 12 Jan 2006
Posts: 909

I'm not quite sure what you're asking with that question... But then again, it is late.
Back to top
Posted on Wed Nov 15, 2006 1:16 am

sined911

Joined: 20 Jul 2006
Posts: 198

[quote="sined911"]
Eldibs wrote:
I've actually pulled off a strafing, full-auto head shot with the Steyr-Aug (Bullpup, for those of us who don't play with the real gun names)quote]

wow wow wow!! is that english?!
Back to top
Posted on Wed Nov 15, 2006 12:10 pm

psi_manipulator_3000

Joined: 14 Jan 2006
Posts: 1274

It still suprises me to think that not many people realise (or maybe just don't talk about) the fact that it's not just random number generators that you can affect. If you can move a mouse on your screen, then you can affect the way a character moves in a game. Any input can be affected with pk. Outputs I don't think can be affected. You don't need random number generators people! Screw them! Try doing other useful stuff in video games, because you can.

If you think about it like this: Your brain/psi can affect the way random number generators work yes? Well, do you know how to affect it to your desire conciously? Probably not. So, if you can do that to number generators subconciously but with intent, it shouldn't be so hard to do it for inputs if your brain obviously has that knowledge.

I can affect the download rate for my computer and that's definitely not random. At least I hope (lol). I got it from 20kb/s (which it had been at all day) to 109kb/s in a matter of minutes, and then back down again. So this basically means that if you were a micro-pk master, you could do anything on a computer, including writing code for games even if you don't know how to code, controlling virus issues, sending emails, drawing stuff on design programs that you can't use. This of course would only be for pk masters though.
Back to top

Goto page 1, 2  Next

PsiPog.net Forum Index » Psychokinesis » Micro-PK in video games.