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Interesting PK 'Trainer'
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Posted on Sun Jun 04, 2006 12:22 pm

Apollo

Joined: 17 Jan 2006
Posts: 1589

the best way to have a random number is either by unweighted dice (or something of the sort), or having someone think of a number.
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Posted on Mon Jun 05, 2006 6:19 am

TheVMan

Joined: 28 Apr 2006
Posts: 41

Hmm, some interesting comments.

Apollo wrote:
on computers, there is no random numbers. they are always found out by a calculation. I ran that webpage 100 times (expirement) with no concentration and it was the pool 50 times and the fruit 50 times. There is no PK about it.


You're right, there are no random numbers. And running it 100 times should indeed give you a 50/50 result if you're not concentrating - otherwise what baseline would you use to measure results?

FrostBitten wrote:

How the fuck does it know if your concentrating, I mean it is only a web page script.


It doesn't. Nothing you do PK on 'knows' you're doing, it doesn't have to.


PK_11 wrote:

meh... i have now arrived at the conclusion that you can't change a pre-set math equation with your mind, so that "trainer" doesn't really work. Neither will any other computer trainer, since there is no mathematical "random".


So you don't agree people can influence random number generators? That's the basis of PK as we know it that's been established for over 30 years.

randywm wrote:

Yeah to all the new people, online trainers dont work.


Why not? Where's the proof? This loads a javascript applet onto your PC and runs it - LOCALLY. Meaning you're basically playing with a RNG on your PC. Except this one gives you a visual to concentrate on.
Besides that if you believe you can create a Psiball in china, why not influence a server there?

Seriously people, how can so many of you deny this? Is it because you thought it was being executed on a server somewhere far far away? It's not. It's running locally on your PC in Javascript.

And yes all numbers on PCs are calculated, but lets step back even farther and look at how PCs work.

Computers are a series of transistors - or better yet - switches. So what are we doing when we influence a RNG? We're changing which switches are opened or closed.
You can spin 2" of tinfoil but you can't affect a microscopic switch in your computer?
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Posted on Mon Jun 05, 2006 7:12 am

randywm

Joined: 14 Jan 2006
Posts: 510

Because its a random generator that will eventually go for 50/50 with each picture. Online trainers are useless when it comes to micro or macro PK because it will eventually level out 50/50. Even though these seem like they go by your skill, they are just going by a script.
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Posted on Mon Jun 05, 2006 7:23 am

TheVMan

Joined: 28 Apr 2006
Posts: 41

randywm wrote:
Because its a random generator that will eventually go for 50/50 with each picture. Online trainers are useless when it comes to micro or macro PK because it will eventually level out 50/50. Even though these seem like they go by your skill, they are just going by a script.


Have you ever read about the random number generator trials that have been conducted? I'm guessing no by your comments because the idea is that they WON'T artificially try to 'level out' and auto correct themselves. There's no checks built in to do that.

If you want to be sure then by all means, pick the source code apart from the trainer I posted, please. I think you'll find that it's NOT auto correcting.

And did you even read what I posted? I said specifically that it is run LOCALLY on YOUR PC. The internet is only involved as a method of delivery.

But believe what you want, if you choose to believe that you can't affect the outcome on a PC by adjusting microscopic switches and voltages, but instead can influence a die toss that's an orde rof magnitude larger in the physical world, be my guest.
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Posted on Mon Jun 05, 2006 7:29 am

PeBubble

Joined: 02 Jun 2006
Posts: 69

autocorrecting would mean, save the results and do the oposite of what the random-number-generator is here for: make our result be what we expect...

but anyway, random numbers usually aren't random on computers, there's no way for a computer to create a really random number...
yea maybe by getting some bytes of the memory, so the number would be influenced by the programs you're running...

but generally you put a start point, in C with srand(number), and then you get the random numbers by random()
if you call srand with the same value again you will receive the same "random" numbers as before...

so influencing computer-generated random numbers seems impossible...
but not because they're auto-corrected Wink
it usually depends on the way the random numbers are generated, because they're not really random numbers Wink
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Posted on Mon Jun 05, 2006 7:58 am

TheVMan

Joined: 28 Apr 2006
Posts: 41

I really don't understand how anyone thinks this isn't possible.

If you can affect the outcome of a die or coin toss, why can't you affect th eoutcome of a calculation on a computer, when it's not being checked for consistency?

Another way you can commonly get random numbers is to base the calculation off of the milliseconds reading - that way it's unique and constantly changing. So why can you shift a 0 into a 1 (or vice versa) when that's being read?

Not to mention noone's addressed the fact that it's already been proven (and published) that humans can influence mechanical random number generators.

Edit: Blah, I need to chill the F*** out. Sorry for being so harsh all - everyone's entitled to their opinion and my recent posts have been nothing short of rediculous for not letting that be. Appologies to any I've offended.
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Posted on Mon Jun 05, 2006 1:04 pm

evant2006

Joined: 23 May 2006
Posts: 42

i have an idea, why doesn't someone actually try it for like 10 or 20 times or even 100 if you have the time and see what the count is. if it is significantly one way or the other, then it could actually work.
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Posted on Mon Jun 05, 2006 1:06 pm

evant2006

Joined: 23 May 2006
Posts: 42

so far i'm 5 for 5.

and if someone does choose to test it, make sure you stick with the same one over and over so its consistant.
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Posted on Mon Jun 05, 2006 1:40 pm

Apollo

Joined: 17 Jan 2006
Posts: 1589

ok, i concentrated on making it JUST the fruit one and did it a total times of 100. It was exactly 50 50. And yes, i did concentrate and tried my best.
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Posted on Mon Jun 05, 2006 2:31 pm

PK_11

Joined: 28 May 2006
Posts: 142

TheVMan wrote:
I really don't understand how anyone thinks this isn't possible.

If you can affect the outcome of a die or coin toss, why can't you affect th eoutcome of a calculation on a computer, when it's not being checked for consistency?


Really? I didn't know that psychokinesis could make 1 + 1 = 3.

Quote:
Another way you can commonly get random numbers is to base the calculation off of the milliseconds reading - that way it's unique and constantly changing. So why can you shift a 0 into a 1 (or vice versa) when that's being read?


Wouldn't that be macro-PK though? And I don't think the mind really knows that it needs to change 1's and 0's to make a picture appear, let alone WHICH ONES.

Quote:
Not to mention noone's addressed the fact that it's already been proven (and published) that humans can influence mechanical random number generators.


Or luck. Either way, it all comes down to changing a mathematical equation.

Quote:
Edit: Blah, I need to chill the F*** out. Sorry for being so harsh all - everyone's entitled to their opinion and my recent posts have been nothing short of rediculous for not letting that be. Appologies to any I've offended.


No offense taken. But you can't make 1 + 1 equal anything but two, PK or not.
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Posted on Mon Jun 05, 2006 2:40 pm

evant2006

Joined: 23 May 2006
Posts: 42

Apollo wrote:
ok, i concentrated on making it JUST the fruit one and did it a total times of 100. It was exactly 50 50. And yes, i did concentrate and tried my best.


well there ya go
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Posted on Mon Jun 05, 2006 3:55 pm

Alexandra

Joined: 15 Jan 2006
Posts: 160

You might be able to alter the script with your mind, but I'm not sure if that would be PK..

[EDIT: Wow I just watched the site... This isn't a PK thing I think... I had better sites like moving an online pendulum, or an online bar thingie.]
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Posted on Wed Jun 07, 2006 4:09 pm

FrostBitten

Joined: 22 May 2006
Posts: 165

Apollo wrote:
the best way to have a random number is either by unweighted dice (or something of the sort), or having someone think of a number.
I take it that you don't program do you? "int rand x * x"
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Posted on Wed Jun 07, 2006 4:13 pm

psi_manipulator_3000

Joined: 14 Jan 2006
Posts: 1274

so the conclusion si that you can't effect random number generators? Unless I have this wrong... Confused
But wouldn't that mean that the bell curve, pendulum(sp?) and clock face experiments on that other retropk site don't work either? They seemed as if I was definetely controlling them.
Or is it just this particular site?
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Posted on Wed Jun 07, 2006 5:02 pm

MarcusT

Joined: 17 May 2006
Posts: 227

I am testing this thing out out on a 100 trials, what I'll do is start it and then flip to another page while it is going and then see if it's random or not. If it's 50-50 then can be considered not random and try another 100 trials only fully concentrating on it and see if there is any changes. I'll post my results after I get them.
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